Games · Culture · Economies
Researching worlds
within worlds.
Original research on games, culture, and constructed worlds.
5 entries
EssayRW / 005
A House Made of Decisions
The Sims, domestic taste, and the lives a floor plan makes possible.
ExperimentRW / 004
A World Worth Keeping
LittleBigPlanet, communal nostalgia, and the preservation of creative life.
ExperimentRW / 003
The Familiar Road
Repetition, belonging and the everyday Shire in The Lord of the Rings Online.
EssayRW / 002
Building Worlds Children Can Trust
How gaming can support children’s wellbeing, earn families’ trust and sustain healthy creative communities, with Roblox’s legal scrutiny and evolving safeguards as a case study.
EssayRW / 001
The Store Never Closes
Liminal space, Roblox, and the commodification of staying. A comparative case study of 3008, IKEA’s The Co-Worker Game, Apeirophobia, and Liminal Core.
Every published piece includes its sources and research method.