Games · Culture · Economies

Researching worlds
within worlds.

Original research on games, culture, and constructed worlds.

4 entries

ExperimentRW / 004

A World Worth Keeping

LittleBigPlanet, communal nostalgia, and the preservation of creative life.

CreativityCommunal nostalgiaPreservationVirtual worlds
Experience-led study39 min read
ExperimentRW / 003

The Familiar Road

Repetition, belonging and the everyday Shire in The Lord of the Rings Online.

Place attachmentVirtual worldsPlayer experience
Experience-led study10 min read
EssayRW / 002

Building Worlds Children Can Trust

How gaming can support children’s wellbeing, earn families’ trust and sustain healthy creative communities, with Roblox’s legal scrutiny and evolving safeguards as a case study.

Child safetyPlatform designCommunitySustainability
Original essay13 min read
EssayRW / 001

The Store Never Closes

Liminal space, Roblox, and the commodification of staying. A comparative case study of 3008, IKEA’s The Co-Worker Game, Apeirophobia, and Liminal Core.

Liminal spacesCultureEconomies
Original essay14 min read

Every published piece includes its sources and research method.